Hopping in here to give some updates for doing this into 5.7+
Along with the steps @Dejan33 gave, you’ll still get some issues. Most of them will be due to the debug parts of the blueprints. You can click on the error in the blueprint just cut the pins from their custom events to fix those. Everything should work fine without them.
The other issue youll get is something in the ABPs like:
”AnimBlueprintExtension_Tag_0 cannot find referenced node with tag ‘OffsetRoot’, ensure it is present and connected to the graph
animblueprintextension_tag_0 cannot find referenced node with tag ‘state machine blend stack’, ensure it is present and connected to the graph”
For that, you open the animation blueprint and tag these nodes as such
For the OffsetRoot:
and for the State Machine Blend Stack:
I also tagged these, but i don’t think it was necessary
Hope it helps!


