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Game actors in array are not following instructions in For Each Loop. (Activate and Deactivate Issues)
Development
Programming & Scripting
Blueprint
Array
,
foreachloop
,
Blueprint
,
Collision
,
unreal-engine
,
UE4-27
ClockworkOcean
(ClockworkOcean)
March 14, 2022, 8:19pm
14
They only need to calculate when they’re triggered.
Then they can say:
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