Thanks! I just realized that the Collectables are already getting the player position and comparing it to their’s for the timeline to work.
As a bit of amusement for myself, I just told the timeline to trigger on BeginPlay and all the Collectables from everywhere got pulled to the player, so I should be able to just compare and use a subtract vector… or maybe a Distance To within the Collectable blueprint?
Although the Player doesn’t exist until the game starts.