Game actors in array are not following instructions in For Each Loop. (Activate and Deactivate Issues)

I’ll give this a shot! Thanks. Wow the event dispatcher sounds SUPER useful! I’ll give that a try.

The current way that things are attracted is with a timeline node controlled in the collectable script.

This is from the Collectable object.

So I might be able to get the location and do something similar in the player… or maybe I can send events to the Collectable… I’ll give it a shot and write back.

I’ve actually gotten a ton of help from viewing other topics on this forum, so I’ll try to keep details of what I’m doing here for future use as well.