Gaining ingame currency for doing stuning moves by vehicle

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I am trying to make player gain ingame curreny by doing hard things with vehicle. I have jumping rumps in map and there are collision boxs at the end of the ramps. If player succesfuly jump from this ramp player will get ingame currency. I have created collision boxs. When the player himself collide currency is gaining but casting to my vehicle dont work. Sorry for bad language <3

Hey @XMI_Company! Welcome to the Forums!

Have you tried blueprint interfaces? This may be the best way to communicate if you are doing anything dynamically. Check out this non-Epic affiliated example of how to implement them!

I hope the above is the solution you need!

The problem is i have to cast 2 bps. Because currency is variable of my character but collision with box have to be with vehicle. I mean if vehicle overlpas with box it should add currency for player. I can make a currency variable for vehicle but dont know how to make it exact same with players currency. Thanks for reply btw

Hey @XMI_Company,

You would still want to use the currency for your player, rather than making two different variables. You can make your currency part of your player controller or part of a set of universal variables via another blueprint / save state / etc. The player controller may be the easiest way depending on what you are doing.

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Thanks a lot <3

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