Fuse Character Creator

actually exported to a desktop file then opened in fbx review. that was where i seen the lack of textures and tearing. im decent at zbrush so could use it, also have max but no where near as comfortable, really trying to figure a way to get skeletons in place that we can simply switch meshes on the fly with.
on the lod note can’t zbrush or max drop the poly count down in app ?
do you rig in daz also or use another program, i know fuse and autodesk character creator both do so as part of their pipeline and they seem to work excellent in ue4.