[QUOTE=FrankieV;23184]
At the moment we are still evaluating if Daz Studio will be worth integrating into our overall design but with the availability of morphing in UE4 there are some interesting possibilities some we have already tried with positive results and some we still need to try out as to practical application.
What does work is to import a base male Genesis model into 3ds Max, set it up with our rig design, and export it to UE4, and it works just like any other player model. Using DS we then created a half dozen body types, applied a morph modifier, and when imported into UE we can change to any of the available body types by changing it’s value to 100%.
The working premise, as how efficient the design will be in full, is by injecting the body shape all of our player models can be built on the same framework with out the need for additional supporting resources. Blueprints, blend spaces, UV maps and textures and all things that can be applied to a single player model can be applied to hundreds, possibly thousands, by changing a few simple parametric values.
The bonus round.
Assuming that instancing also applies to skeletal and animated models one could create a horde with out the footprint and since you can blend morph values with planning each can be unique with a decent amount of shapes.
As for direct use of DS as a tool for games development I would put the ideal as to use into the same frame of mind in how you can use an application like 3ds Max to develop the content resources directly or indirectly based on need.
Of course you don’t need to use DS, MakeHuman will work just as well, but would be like comparing tool availability between MSpaint and PhotoShop and you can either buy the tools that you need as a plug in or harvest from content available with in the Creative Commons.
very cool way to use it, have you considered using a autorig such as mixamo or webanimate ? would streamline you a bit more even, we are looking at doing that and then using ikinema to get the details much better, nice to know you think that daz3d would be the best character part, that cuts one step away. do you buy a lot of the morph packs or just a few, not afraid of spending money just want to make sure its what we need.