Functioning UE4 Modding Example Code - No Engine Customization Required

Great, can’t wait. I had a go at creating a custom profile myself but got totally lost in the options. I can’t believe project specific profiles are not stored with the project, so it would seem when you upgrade your project to a new UE version, you lose custom profiles across all your projects then. Crazy! Perhaps this should be featured requested to Epic?

I believe so. The readme on the GitHub project states it targets 4.15, so you might need to look into upgrading your project first.