Function pointers in Unreal compared to standard C++. Getting an unexpected error which I cannot reproduce without UE4

Hey,

Im not sure i understod fully what you want, but seems to me you try to overthink this a little bit :slight_smile:

What about delegates, timers, events, interfaces? :slight_smile:
Technically all of this things is designed to trigger functions at some point and they implemented properly so you can use it freely…

I know this is not what you asked, but maybe a good advice :wink:
but if you wanna go with function pointers, maybe this wiki helps: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums