Hello Hainzgrimmer,
I am going to go through each issue individually. But overall I was unable to reproduce most of the issues you have described on our end. I have some general questions for you, as well as some specific to each issue which I will address separately.
- I tested these issues using the 4.16.1 binary build of our engine (From our Epic Games Launcher) and tested the HTML via Firefox 64 bit (53.0). Did these HTML 5 issues occur for you in other versions of the engine or Firefox?
- Do you have any screenshots of the distortions you are experiencing?
- Could you provide your DxDiag?
Issue 0: Initial bullet list
Following the repro steps, you provided in this initial steps did not reproduce your issue on our end. On my end, there were no visible distortions. I have specific questions for these steps.
- How long after making the project fullscreen did you close it?
Issue 1: Untick the enable FOV scaling in Project Settings
I was uanble to reproduce the issue with the steps for this issue.
- Were there any other settings changed other than FOV scaling for testing this issue?
Issue 2: Using the Epic Zen Demo code
Copying the code from the Demo into the project I created did not cause any distortions.
- Did you change any values in the code that was copied over?
Issue 3: Change the value of canvaswindowusehighDPI
Following the steps provided did not reproduce the issue on our end.
- Where specifically did you change the value in the code that caused the issue?
Issue 4: Change value of canvasWindowScaleMode
I was able to see some distortion when the value was set to 1 (Screen became squished) but using a value of 2 did not cause any distortion.
- When the value is set to 2 on your end, what is the distortion you are seeing?
Thanks!