Fullscreen problems with HTML5

Issue 3

I changed this

// When entering fullscreen mode, should UE4 engine resize the canvas?

// 0=No resizing (do it manually in resizeCanvas()), 1=Resize to standard DPI, 2=Resize to highDPI

Module[‘UE4_fullscreenCanvasResizeMode’] = canvasWindowedUseHighDpi ? 2/HIDPI/ : 1/Standard DPI/;

into this

// When entering fullscreen mode, should UE4 engine resize the canvas?

// 0=No resizing (do it manually in resizeCanvas()), 1=Resize to standard DPI, 2=Resize to highDPI

Module[‘UE4_fullscreenCanvasResizeMode’] = 0;

or this

// When entering fullscreen mode, should UE4 engine resize the canvas?

// 0=No resizing (do it manually in resizeCanvas()), 1=Resize to standard DPI, 2=Resize to highDPI

Module[‘UE4_fullscreenCanvasResizeMode’] = 1;

or this

// When entering fullscreen mode, should UE4 engine resize the canvas?

// 0=No resizing (do it manually in resizeCanvas()), 1=Resize to standard DPI, 2=Resize to highDPI

Module[‘UE4_fullscreenCanvasResizeMode’] = 2;

Issue 4

0,1 or 2 provide the same distortion I posted on this reply at the beginning