[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

Hey,

i found a little bug on blueprint side of your system, here happen you can’t bind Left Mouse Button because if you click on button it capture the event as a click because the button is still active on rebind, i solved it with a little trick:

  1. Disable the button after the OnClicked event in the VictoryElement

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  1. In the widget where you use the VictoryElement re-enable the button into the OnMouseButtonDown and OnKeyDown functions

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I hope it help for who have the same issue :slight_smile: