[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

I think i found out what is the problem with my code compared that of. He keeps the binding widget active after the initial key press until you either close the menu or try to bind another key. This ensures that if i press ctrl + F it might not be registered correctly the first event, but afterwards its recognized. Its kind of lame that UE4 doesn’t recognize the combination keys within menu’s though and i now have to build in some delay to give the user the to press a combination instead.

Update: i now have added a 0.5 second delay when ctrl, alt, shift or cmd is pressed to register a possible combination instead… Afterwards you have to reclick the button again if you want to rebind again, in’s implementation you can keep rebinding, but i don’t like this since you have to be able to navigate through my menu using keyboard/controllers as well.