[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

Hello guys,

I have a newbie question.
On 4.6.1 Engine version, I’m trying to handle the blueprint function on UMG called OnKeyDown to retrieve and promote variable “Key Event” and the use’s functions.
However I can’t find the way to trigger the function. There is something wrong by my side?

Thanks in advance!