[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

Here it is a screenshot of a modified version that adds the axis mapping:


Of course, its not supposed to have MoveRight1.0, MoveRight-1.0 etc.
I am trying to pass it into a “Find Text in Localization table” Blueprint node to get a proper command name.

Has anyone had any luck using one?
Can you actually set the Namespace & Key manually so you can test things properly?

Can’t seem to info on it speficically, though I have found the GatherText commandlet thingy.
And who do you think I came across why looking into it?
You guessed it… .
The bugga gets everywhere! :slight_smile: