[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

Yep.
Looking at other potential issues too, such as duplicate entries for Stop/Start commands etc.
Can be fixed when input component is init’d, but it may pay to create a way to bind two or more actions under to key.
Looking at the UT source, they’ve have a system for this, but you have to manually put them together.
Hmm…