Is there a way to rebind a key on a specific index of the Axis/Action input by modifying the C++ function?
Just this key for example
Or does anyone have a way to bind on the same axis a keyboard key and a gamepad key ?
Is there a way to rebind a key on a specific index of the Axis/Action input by modifying the C++ function?
Just this key for example
Or does anyone have a way to bind on the same axis a keyboard key and a gamepad key ?