[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!

Hi guys! I am new here and almost newbie in UED4 (I had the experience in the first and second UED at the time, but then abandoned it and forgot almost everything). I started my project a month ago and are actively trying to learn Blueprints. Decided started with the Menu, because what’s a game without the menu?:slight_smile: I did almost all menu options, except for remapping of control buttons on the keyboard and the mouse. Because in the editor there’s no way to create menu buttons remapping for a knowledgeable C++ person… I am greatly surprised by the fact that Epic is still not included in UED’s official system of key mapping. It’s like having an expensive car, but without a rudder. How is this even possible? They position the engine and editor as a tool for creating games from scratch, which can be dealt with by a person who knows nothing in programming. But what about remapping the keys? How can I do this without knowing anything in programming? Why still no Blueprints for this? Searching online, I noticed that a lot of people face this problem. If you do not have a programmer in your team (i’m in my “team” alone) - you can forget about the redefinable keys at your own game?
I found VictoryPlugin from (and it led me here), installed it but do not understand how can I use it - never found the guide. Also I installed’s Example project called ReBindableKeys, but as a newbie I still can’t understand how can I use it. Wherever I found any explanation - still all we are talking about programming… Also I tried to install’s plugin called VictoryEdEngine, but I am not able to make it work in the editor. It says that the engine version is not compatible with the version of the plugin and asks to compile the plugin. The great irony! All my attempts to find a more recent version of this plugin has come to nothing - I now have the most recent version. Guys, please help! Don’t let me die a budding game designer!
Without remapping keys, I don’t even want to think about continuing to work. I’m not using WASD, and understood how much it hurts to not play on your desired keys and unable to reassign them. It will just be a huge shame for me to release the game with such a flaw. What do I do? Is there a solution in my case? I’m too old to learn programming and choose UE4 because of the fact that here you don’t need to be a programmer. But ran into a dead end so sad… Can anyone tell where can I find a manual for a Blueprint for create a system of key mapping without programming? Does it even possible? Or my only option is to buy any ready plugin for that? Many thanks in advance for any help! And please forgive me for my bad English:)