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[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime!
Development
Programming & Scripting
unreal-engine
anonymous_user_10f3a621
(anonymous_user_10f3a621)
April 8, 2016, 9:38pm
101
Ah my bad. I had to set the IsFocusable flag on the Main_ByRama blueprint.
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