Full Body tracking for UE5 in real-time and 3D sensors support [Nuitrack][PLUGIN][FAB]

Answered here Please help me, Some questions about using in Unreal 5.5? - Unreal Engine - Nuitrack
Additional information: in the new version of the package, the sensor rotation is selected using the corresponding option in Nuitrack Manager Blueprint

:bangbang: A new update has been released :bangbang: DOWNLOAD

NuitrackNiagara

Depth sensors have depth data, why not use it to create great visual effects?
The new version of the plugin adds the ability to use thousands of 3D points in the Niagara particle system.

  • Niagara Depth Visualization (technical)
  • Depth visualization with human segment (LightGuy)
  • Unreal 5.6 support
  • Avatar update (mirror support, direct/indirect mapping switching)
  • Small fitting room sample redesign
if you have problems with displaying the effects, try enabling SM6 (Project Settings -> Platforms -> Windows)

if you have problems with SkeletonJoints Sample

Open BP_Skeleton
remove the unnecessary type conversion.


disconnect and connect the nodes in this order

:fire: Unleash your creativity :woman_artist:
Added Niagara VFX samples :collision: :dizzy: :sweat_droplets:
Works with any 3D sensor :camera: https://bit.ly/nuitrack-depth-sensors (Kinect, Realsense, Orbbec, etc)

Hello, how can I get the previous version of the plugin? Although everything is ok in the editor for the latest version, it fails to start after packaged. And I tested and released it with the previous version before. Here is my post on the official forum: When I enabled this plugin in Unreal Engine, the program couldn't launch after packaged? - Unreal Engine - Nuitrack
Please help me. I would be extremely grateful!

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Hello @TongFengze

This is the previous version for UE 5.5

Replace the contents of the folder Nuitrack**** in C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace

Okay, Thank you so much. I’ll do a test.

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It looks like there’s some kind of problem with building Development builds. For now, try this workaround: Build with “Shipping” Binary Configuration.