Hi Zartrocs and Wolff,
I am also trying to do some research for the same thing. We use Motive 1.10 and regularly stream into MotionBuilder, but we’re trying to do some new stuff in UE4. Would you be able to share the repository again, or perhaps in a private message? It would be greatly appreciated.
I find I’m a little stuck with understanding exactly how Motive is sending that skeleton data as rigid bodies, and then from there how youre reading the data into UE4 blueprints? I looked through the rar files that Wolff included, but am still having a bit of trouble understanding where youre getting, modifying, and converting the Motive data to be read into the blueprint system.
Thanks!!!