fuedal japan based MMORPG name in progress

The game is set in feudal Japan in a fantasy world where magic is possible and used alongside conventional weaponry and black powder weapons. Your first choice is which feudal clan to join and then what class type you will be followed by progressing through the game.

Includes:
Basic MMORPG elements such as questing, guilds, mounts, possible siege elements if possible.
At least 8-hour campaign of single-player missions and co-op followed by multi-guild and open world PvP and PvE
Multiple islands of Japan to allow for smaller detailed environments and some large-scale environments

team:
David Bucy
Creator, story writer, campaign mission writer.

Lead programmer
unfilled
C++ or blueprint coding either is welcome

Lead Animator
unfilled
using standard animation tools such as Maya or your preference make assets for the game ranging from character models to weaponry.

Lead audio engineer.
unfilled
Preferable to have studio experience but I have 4+ years of live mixing experience and can work with someone who wants to learn

Lead artist and texture designer
unfilled
Ability to make concept art of characters and classes based on ideas’ and preferably able to make texture models in UE4 to help the lead programmer.

previous experience from myself:
4+ years of audio engineering
Freelance writing
Basic UE4 knowledge but always willing to learn and fill in wherever possible

Contact:
discord: bigboom789#5047
Email: dabucy@gmail.com

Endnotes: I realize this may sound like a tall order but when broken down and given time I believe that myself and a small team can make a good game to publish and continue to support.

Thank you for your time.

Noone would join if you dont build decent base prototype for an mmo.
To make a decent mmorpg you need 20-100 man team and 5-10 years of time.
2 weeks ago was released bless online based on UE3, studio put $ 60M into project, 7 years of development and its unfinished EA. Its basically decent but still it has a lot of problems with optimisation and not enough content.

I’m experienced with blueprints, and I’m learning c++. This being said I don’t know if I would qualify for lead programmer, but I would be willing to give it a shot if most of my coding could be in blueprints. The only trouble is I’m still pretty new to multiplayer, but I’m willing to give it a shot if you are interested. If you want to discus this more my email is tate.a.hertel@gmail.com.

Bless was based off the generic MMO idea. While yes it was unfinished, unpolished, laggy and from what I watched had more bugs than gameplay mechanics. Honestly there is no but I don’t think the game was worth any part of what they put into it. Of course that is opinion and mine is that with time, patience, and the right group, this game can be made and made right. I appreciate your cander though.