FTextLocalizationManager::FindDisplayString Is Called Over 1600 Times per Frame

Quick update: I narrowed this down to the Visual Studio Tools plugin (v2.6) when using UE5.5 or 5.6. Removing it completely stops the hundreds of FindDisplayString calls per frame. It looks like the plugin is registering Blueprint node names or metadata as localizable FText, but I haven’t pinpointed exactly how or why it’s doing that.

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