lemme be your massiah for a sec… (jk) took me a long ■■■ time to find. add “UnrealEd” to publicDependencyMoudleNames in your build.cs
lemme be your massiah for a sec… (jk) took me a long ■■■ time to find. add “UnrealEd” to publicDependencyMoudleNames in your build.cs