FString not work well when containing Chinese characters

This string literal you are passing cannot properly hold Chinese characters.

From https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/StringHandling/index.html

You need to have the literal converted to wide characters otherwise it will try to parse it as a pure ansi string which will be invalid.

EDIT: so with an example:

FString m = TEXT(“你”);