FSocket: problems with GetConnectionState and Send?

Hey , hey

Thanks for your feedback, i’m very glad this was useful.

Just as a last info before closing this on my side, the 100 ms i have set as a timeout work very well even on large distances in my particular case (large files transfered on player’s requests).

I worked perfect at first time (images transfer well and there is no slowing down of the game) so i did not need to increase it and did not try to lower it.

Cheers

This bug has not been fixed. Please do not simply close this ticket.