Part of your problem is that your metallic shouldn’t be white. A metal box that is painted black is not metallic. Few, if any, metallic materials have a base color value darker than 180/255 or 70%. A metal surface that is painted, rusted, oxidized, or treated in any way, is likely no longer metallic. Anodized materials are really the only main exception.
But I created a new project, opened the advanced lighting map, put in your model and assigned the textures, and the box looked very similar to what your Substance Painter results look like. For some reason in your scene, your box does not have anything to reflect.