Wow thanks so much for chiming in, Sam, I skimmed by your post not realizing you’re from Epic!
Yes, I can definitely say disconnecting the roughness does make the model look better:
http://www.willbelljr.net/public/unreal/metalnoroughness.jpg
Now I’m trying to find a setting for the image file that doesn’t cause an error back in the Material??
Okay I’ve FIXED MY ISSUES!
Thanks so much Sam, I just knew if Epic would chime in here, I’d be able to understand what I was doing wrong!
http://www.willbelljr.net/public/unreal/repairedmaterial.jpg
Turns out even the DigitalTutors guy had it wrong- based on what Sam suggested, YES turn off SRGB for your Metal, Roughness (and I’d imagine, any other grayscale images being used.)
This yielded errors back in my material BUT after reading what the error message said, in the Material editor; setting the Sampler Type to Linear Color - now ALL is right with the world!
Lawd, you guys don’t know I had given up thinking that all this “3D stuff and Unreal” just wasn’t for me, resigned myself to going back to Unity etc.
I felt in my heart it was some settings somewhere, but I just couldn’t find what was wrong!
Also knowing that “*PBR *is supposed to be simple”, I just didn’t like having to multiply my Metal etc., and thanks to Sam, not only was I correct in my faith that PBR materials should be simple, he pointed me to the settings that I didn’t have correct!
LOL, I guess I could contact the Digital Tutors guy and let him know what he was doing isn’t necessary either!
Thanks so much for everyone who has chimed in here to help me - hopefully this will help others in the future, because IMO, anyone starting with PBR and UE4 will run into this issue!
I think Epic should put this up in a FAQ somewhere so they won’t go through what I did with this issue, pretty much since V4.9 forward!
I had taken a good amount of time off practicing my modeling skills for a bit while UE4 progressed like crazy! Coming back with some models in hand, I ran into this issue - and had almost given up on using Unreal Engine 4!
Thanks so much, everyone!