Frustrated With Unity, Looking At Unreal As An Alternative

Hey all, hope you don’t mind me not addressing all the points from everyone!
So many good points and so much to think about, though. =-)

Currently, with everything I’m reading so far, I think it best that we stay with Unity until we at least have our first alpha release. At that time, we’ll definitely need to sit down and make sure we want to stick with Unity, ensure its licensing is what we need, etc.
The reason I’m thinking along those lines is that, well, he and I have been at this for probably five years now, maybe even six, and a release of some sort is desperately needed to keep our spirits up. Literally since the start of our 3D adventures, it’s been one roadblock after another. That’s why it’s taken so long for us to get as far as we have. If it wasn’t innumerable issues with XNA 3D, it was UDK. If it wasn’t UDK, it was Unity’s lack of features. If it wasn’t that, it was just our own bumbling about.
To introduce a completely new engine and many new workflows into the mix now would be foolish, I think.

That all aside, I’ll definitely be keeping UE4 in the back of my mind. I’m more thinking it has what we and the game need than Unity.

I suppose that’s all that needs to be said at this time.
Thanks again for your all your input, everyone!