I encountered this issue, and it ended up being this GooglePlay plugin (GitHub - google/play-unreal-engine-plugin) I added to my project. In it’s build.cs files it was setting Cpp to 17. Once I changed that to Cpp 20 my problem was solved.
I encountered this issue, and it ended up being this GooglePlay plugin (GitHub - google/play-unreal-engine-plugin) I added to my project. In it’s build.cs files it was setting Cpp to 17. Once I changed that to Cpp 20 my problem was solved.