Thanks for the reply, . I understand there are plenty of ways to approach the game flow depending on the game type.
My game is a simple (casual) maze-type game. I anticipate 100+ levels. Do I make a level for each maze or bunch them into a few large levels that hold , say, 20 mazes each?
My timer finally works! I was able to pass the “StopTimer” event to my UMG Widget timer. No I need to figure out how to store it and where…and how to get to the next level.
I often have a hard time knowing where to put stuff. What I mean is, what goes on the level blueprint? The character blueprint? The widgets? Am I even right putting the counter on the timer UMG widget? Should it go elsewhere?
It’s that kind of thing that eludes me…if that even makes sense:)
So, I’ll just keep prodding for advice. is something I’d like to figure out, but need guidance (not someone doing it for me).