From 4.19 to 4.21 - incompatible_unique_net_id

Thanks man! It saved at least a day for me :slight_smile: I mean the last line.
I had the same issue with Oculus Online Subsystem, because its UniqueNetID format is not compatible with NULL OSS, and if I removed the format check in GameModeBase::PreLogin() it crashed my Linux server, but if no ID is sent, it works fine with Gamelift :slight_smile: btw ID is passed as UNKNOWN similarly when testing from Editor. And Gamelift uses its own PlayerSessionID, so apparently no more problems so far…

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