Freeze Object in motion briefly

To throw my hat in the ring :wink:

Instead of changing Actor’s world offset each tick just change its movement speed. Here is how it can work on a character:

Since the freeze mechanic is global I would probably register each freezable object in Game State and replace the “Freeze Loop” by a call to the GameState. Let it handle the freezing and unfreezing of the registered objects but that’s just a preference.

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