https://github.com/EpicGames/UnrealEngine/commit/3d6246d201ffa0e7ce7480ac9deb8b0a55b59858
I dont understand what this means. Do you mean that we have to pull the engine from source and cherry pick a specific commit to our build just to get around this problem? Would this even work? What happens when the engine updates the version or adds fixes or something?
Try editing your UE5 Installation Options (via the Epic Games Launcher) and check that “Editor symbols for debugging” is enabled. Breakpoints should work as expected after it is installed.
This also does not fix this
There are other posts online that says you should downgrade to let the engine use DirectX11 and not DirectX12. This also does not fix this.
Link to other post:
Does anyone in the world has any information on this?