Freeform Deformation for level instance or blueprint class full of static meshes?

Curious if something like Freefrom Deformations is better off done in modeling programs or is there a similar tool to deform a group of static meshes in UE as well? Trying to figure out the workflow to make a bunch of stylized buildings.

thanks for sharing this i didnt know

Hi @JiggyWatt,

Yeah, this is definitely something you’ll want to do in your modeling software. While Unreal’s modeling tools have improved a lot, the procedural modeling would likely give you more of a headache than it’s worth.

Here’s a tutorial if you would like to see what a process like this might look like, though be warned this tutorial is with only 1 static mesh and blueprints / level instances are not supported.

If you have Houdini experience, you would likely have a lot of luck with the Houdini to Unreal pipeline. You should be able to send Blueprints through to Houdini, procedurally handle the transformations there, and send them back to Unreal without even having to leave Unreal once the tool is working.

(Unreal to Houdini supported data types:)

If you don’t know Houdini and only have a few assets, model it by-hand in your modeling software. If this is going to be a huge project with more assets than you could reasonably alter by hand, invest in developing a tool.