Okay… so there’s a way to do this but based on what we’ve done so far it’s going to be tricky. So we’re going to put a boolean on your enemies, let’s call it targetable.
When an enemy gets hit, on their “On any damage” you need to turn that bool FALSE and start a “Set Timer By Event”. After that timer, Set Targetable = True again.
Now on your player character, after your sphere trace, you’ll grab your targeted enemy and cast it to whatever your enemies are called. Drag off that cast, and “Get Targetable”, then use a branch to check if true. If true, attack. If False, end it.