Freeflow Combat blueprint System?

Is there a way I can edit the trace to where enemies who have just gotten attacked can’t be detected by the trace for a few seconds? Because the current issue right now is that once I attack an enemy, I want to turn and attack another enemy, but the problem is that because I just attacked the previous enemy, I’m right next to them meaning they’re in my radius. Because of this even though I’m facing another enemy, my character still ends up attacking the enemy that just got hit because they’re still in my radius due to me being right next to them after landing a hit on them. I’m thinking I can fix that by making it to where the trace can’t detect an enemy after being hit for a few seconds, but I’m not exactly sure how to do that.