That’s very interesting!
Well, lately I’ve been super busy with work, so I try to, at least, keep the plugin’s binaries and code up to date with new UE4 versions. But if you implement that in the plugin, do a pull request to the Git repo and I’d gladly make it a part of it. ![]()
Although, it looks like something only very advanced users would try, with the replacement of Arduino libraries and all.