Ok Ok. I had a hard time getting this plugin to work in a final build. But I did it and now I want to help.
Here is MY step by step succes formula:
Have the right visiual studio installed!
- Download the plugin (for your Ue4 version).
- Make a plugins folder inside your project.
- Place the plugin inside the plugins folder of your project.
- Start your project.
- Activate your plugin in the edit/plugins window.
- restart UE4
- Make something usefull with the plugin as shown in previous posts. Dont forget to close the port on endgame!!
- Go to edit/plugins ue4duino, You should see a package button.
- Package the plugin inside your ENGINE/plugins folder (this is somehow needed to get the versions matching (took me ages to get this right)).
- I repeat!! The plugin is now in your engine folder. The folder were your engine is installed (not your project folder).
- Delete the plugin inside your projects folder. Else you get same key stuff errors when building.
- Start Ue4, everything should work fine now with the plugin inside your engine folder.
- Package,Cook, build, compile or use pak files (no clue what all these words mean)
- Forget 13. just Package for win 64 developemen dont use pak files (you want to check something)
- You endup with a WindowsNoEditor/Engine/Plugins/Ue4Duino/UE4Duino.Uplgin file
Double click “projectname”/Saved/StagedBuids/WindowsNoEditor/“Your project-shortcut”
Now everything should work!
I am not a coder so maybe I talk out of my …
Please correct me when wrong!
Hope it helps someone.
Greetings