Hey there,
I am using the plugin for a current project of mine in UE 4.19.2 and can`t get it to pack. I am getting following error message:
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1181: Eingabedatei “C:\Program Files\Epic Games\UE_4.19\Engine\Plugins\UE4Duino\Binaries\Win64\UE4-UE4Duino.lib” kann nicht ge�ffnet werden.
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\Binaries\Win64\UE4_Arduino_Mockup-Win64-DebugGame.exe
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\Binaries\Win64\UE4_Arduino_Mockup-Win64-DebugGame.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 36,09 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 36,2876135s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4_Arduino_Mockup Win64 DebugGame -Project=“D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\UE4_Arduino_Mockup.uproject” “D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\UE4_Arduino_Mockup.uproject” -NoUBTMakefiles
-remoteini=“D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.11.20-17.14.38.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4_Arduino_Mockup Win64 DebugGame -Project=“D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\UE4_Arduino_Mockup.uproject” “D:\MEDIA\UNREAL ENGINE\UE4_Arduino_Mockup\UE4_Arduino_Mockup.uproject” -NoUBTMakefiles -remoteini=“D:\MEDIA\UN
REAL ENGINE\UE4_Arduino_Mockup” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.11.20-17.14.38.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Apparently the file UE4-UE4Duino.lib is missing: I thought that it somehow got deleted so I downloaded the zip again to check if it was in the originally downloaded content but it wasnt. It would be awesome if anyone could tell me what I`m missing here.
/
//Edit:
After browsing countless other threads now, I figured that I overread the instructions. I put the plugin into the installation folder of Unreal and not into the Project folder. After putting it into the project folder and compiling it, it was packing the project as expected.