What this is for:
Basically I really need to improve my skills in Video Gaming in General and plan to use Unreal 4 todo it.
So every week I am going to give myself a task, or look at this thread for suggestions, to create something, be it a Blueprint, Particle, Material(PBR), or Mesh fully UV Mapped with PBR Material.
Goal:
-Improve My skills
-Create 2k quality Textures
-HQ, High Poly meshes with LOD support
My Pipeline for Material editing(As of Aug 1st 2015):
-Download any textures I need from CG Textures
-Add touches to it in Krita (x64)[free]
-Bitmap2Material 3.0.3£15 on steam]
-Create substance in substance deisigner
-Import and Rig in Unreal 4
if you guys have any idea of how to improve my Pipeline then please let me know
All Models are Made in Blender[free]
Painted in Substance Painter£80 steam]
Free Stuff I have made:
Please feel free to use for either non-comerical or comerical products, just add me() to the Credits
-Nothing(as of right now, just started :))