Testing an effect for hot spots - race meeting spots, garage entrance, etc.
The road system now smooths the corners created by enforcing the ‘straight road ends’ rule - compare with post #11
Minimap now shows NPCs
The minimap is an orthographic camera positioned at a static z coord of -500 and the player’s x and y coords. It also inherits only yaw, so that it points down no matter what crazy spins the player might pull off.
The road system now removes all buildings that are either on road or collide with other buildings - it isn’t perfect but works for most cases
I also went back to static meshes instead of HISM for the buildings in the interest of performance (HISM seemed better for drawing but made it take too much time on physics/occlusion). Number of tris reported by stat engine dropped from 5,5 mil to 3,5 mil.
Game remains GPU-bound either way but it can get to 20+ fps instead of 15+.