So, I forgot to also add PEPlayerController, PEPlayerState to gamemode. Looks like it is working now.
And by the way this looks very promising! Nice work!
So, I forgot to also add PEPlayerController, PEPlayerState to gamemode. Looks like it is working now.
And by the way this looks very promising! Nice work!
Hello, sorry for the delay in responding! Iām glad you found a solution! : )
I havenāt been able to give much attention to this project in the past few days, but I plan to adjust a few things soon.
Project Elementus w/ Elementus Modules already merged into the main branch: lucoiso/UEProject_Elementus: A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others. (github.com)
Project Elementus was intended to be a third person template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the Gameplay Ability System and others. And now, Project Elementus was turned into a sample project and all its content was moved to a new plugin!
As a plugin, it is easier to organize, update and insert the content into already existing projects, facilitating maintenance and usability.
This plugin has itās own repository where you can check it for more details: GitHub - lucoiso/UEElementusModules: A plugin containing all modules and dependencies that were created for: https://github.com/lucoiso/UEProject_Elementus
Shipping builds fail. It has something to do with the dot net files in the project.
Took 43.892757700000004s to run dotnet.exe, ExitCode=6
D:\GAMES\Unreal\UE_5.2\Engine\Plugins\Runtime\ModelViewViewModel\Source\ModelViewViewModel\Public\MVVMViewModelBase.h(6): fatal error C1083: Cannot open include file: āFieldNotification/IClassDescriptor.hā: No such file or directory
got this error too, but didnāt find a solution yet : /
there s a thread regarding this error here: Package Error - FieldNotification/IClassDescriptor.h