getting this error…
C:\UNREAL\Epic Games\UE_4.26\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -plugin=“C:\DEV\RuntimeMeshLoader\RuntimeMeshLoader.uplugin” -package=“C:\DEV\RuntimeMeshLoader426”
Running AutomationTool…
Parsing command line: BuildPlugin -plugin=C:\DEV\RuntimeMeshLoader\RuntimeMeshLoader.uplugin -package=C:\DEV\RuntimeMeshLoader426
Copying 127 file(s) using max 64 thread(s)
Reading plugin from C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\RuntimeMeshLoader.uplugin…
Building plugin for host platforms: Win64
Running: C:\UNREAL\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=C:\DEV\RuntimeMeshLoader426\HostProject\HostProject.uproject -plugin=C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\RuntimeMeshLoader.uplugin -iwyu -noubtmakefiles -manifest=C:\DEV\RuntimeMeshLoader426\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log=“C:\Users\jack\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UNREAL+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt”
Parsing headers for UE4Editor
Running UnrealHeaderTool “C:\DEV\RuntimeMeshLoader426\HostProject\HostProject.uproject” “C:\DEV\RuntimeMeshLoader426\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\jack\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UNREAL+Epic+Games+UE_4.26\UHT-UE4Editor-Win64-Development.txt” -installed
Reflection code generated for UE4Editor in 21.8229745 seconds
Writing manifest to C:\DEV\RuntimeMeshLoader426\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
Building UE4Editor…
Using Visual Studio 2019 14.28.29915 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 7 actions with 12 processes…
[1/7] Default.rc2
[2/7] SharedPCH.Engine.ShadowErrors.cpp
[3/7] Module.RuntimeMeshLoader.gen.cpp
[4/7] Module.RuntimeMeshLoader.cpp
[5/7] UE4Editor-RuntimeMeshLoader.lib
Creating library C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\Intermediate\Build\Win64\UE4Editor\Development\RuntimeMeshLoader\UE4Editor-RuntimeMeshLoader.lib and object C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\Intermediate\Build\Win64\UE4Editor\Development\RuntimeMeshLoader\UE4Editor-RuntimeMeshLoader.exp
[6/7] UE4Editor-RuntimeMeshLoader.dll
Creating library C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\Intermediate\Build\Win64\UE4Editor\Development\RuntimeMeshLoader\UE4Editor-RuntimeMeshLoader.suppressed.lib and object C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\Intermediate\Build\Win64\UE4Editor\Development\RuntimeMeshLoader\UE4Editor-RuntimeMeshLoader.suppressed.exp
[7/7] UE4Editor.target
Total time in Parallel executor: 30.50 seconds
Total execution time: 106.83 seconds
Took 106.9446387s to run UnrealBuildTool.exe, ExitCode=0
Building plugin for target platforms: Android, IOS, Win64, Win32
Running: C:\UNREAL\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -Project=C:\DEV\RuntimeMeshLoader426\HostProject\HostProject.uproject -plugin=C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\RuntimeMeshLoader.uplugin -iwyu -noubtmakefiles -manifest=C:\DEV\RuntimeMeshLoader426\HostProject\Saved\Manifest-UE4Game-Android-Development.xml -nohotreload -architectures=armv7+arm64 -2017 -log=“C:\Users\jack\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UNREAL+Epic+Games+UE_4.26\UBT-UE4Game-Android-Development.txt”
ERROR: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
Took 0.3485869s to run UnrealBuildTool.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\jack\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UNREAL+Epic+Games+UE_4.26\UBT-UE4Game-Android-Development.txt)
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
UBT-UE4Game-Android-Development.txt below…
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “C:\UNREAL\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe” UE4Game Android Development -Project=C:\DEV\RuntimeMeshLoader426\HostProject\HostProject.uproject -plugin=C:\DEV\RuntimeMeshLoader426\HostProject\Plugins\RuntimeMeshLoader\RuntimeMeshLoader.uplugin -iwyu -noubtmakefiles -manifest=C:\DEV\RuntimeMeshLoader426\HostProject\Saved\Manifest-UE4Game-Android-Development.xml -nohotreload -architectures=armv7+arm64 -2017 -log=“C:\Users\jack\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UNREAL+Epic+Games+UE_4.26\UBT-UE4Game-Android-Development.txt”
UnrealBuildTool.Main: ERROR: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UnrealBuildTool.Main: BuildException: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 693
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 598
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 257
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 226
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.019 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.023 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.160 SingleInstanceMutex.Acquire()
Timeline.Print: 0.160 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.161 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.199 0.039 Querying types
Timeline.Print: 0.201 0.041 MacPlatformFactory
Timeline.Print: 0.203 0.043 TVOSPlatformFactory
Timeline.Print: 0.204 0.043 AndroidPlatformFactory
Timeline.Print: 0.220 0.060 HoloLensPlatformFactory
Timeline.Print: 0.220 0.060 IOSPlatformFactory
Timeline.Print: 0.224 0.064 LinuxPlatformFactory
Timeline.Print: 0.225 0.064 LuminPlatformFactory
Timeline.Print: 0.225 0.065 WindowsPlatformFactory
Timeline.Print: 0.232 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.250 UEBuildTarget.Create()
Timeline.Print: 0.254
Timeline.Print: 0.286 FileMetadataPrefetch.Stop()
Timeline.Print: [ 0.289]