[Free][Open Source] Plugin for loading meshes and textures during runtime

Hi @Chrisss50
i’m NOT trying to built for android, im trying to compile the plugin to be used in UE4.26 could u guide me how to compile the plugin?

the log file above is from this…
RunUAT.bat BuildPlugin -plugin=“C:\DEV\RuntimeMeshLoader\RuntimeMeshLoader.uplugin” -package=“C:\DEV\RuntimeMeshLoader426”
following this youtube tutorial