You’ll have to ask them - you need an FTP server with at least one account, preferrably more.
ok what if i did this /T-enEltDNko what more steps would i need to do
It should basically be the same as I describe in the main post - read that through, and ignore anything about file permissions. You shouldn’t have to do that in Windows, since it takes security pretty lightly.
cool …
i did all the steps on page one but i can not make it work this is the game i am testing it on for a friend Dropbox - File Deleted some things about the location of the game executable prob be what making it not work or what
What specifically isn’t working? Does the game download at all?
no download at all i did all the steps and my ftp is all ok
Does the launcher give you any error messages?
it looks like this
i have the latest Launcher i hit install and it restarts the Launcher but to game installOkay. Remember the file LauncherVersion.txt that you created? If it contains 0.0.2, you need to change it to 0.0.3 instead.
Yeah, I suspected that would be the case. Why is that saying Win86? Check your config file - it must be either Win32, Win64, Linux or Mac. Additionally, if this is not a UE4 game, you may need to edit the source of the launcher.
no its not a ue4 game its a rpg maker game
Okay. As I stated before, you may need to edit the source of the launcher to make this work. It’ll work without changes in the next version of the launcher, but I don’t have an ETA on when I’ll be releasing that.
ok then i will have a look keep up the good work new Launchpad hype
Any plans on updating from Winforms to WPF?
Hey there!
I haven’t looked into WPF, but if I do swap from Winforms it’ll probably be to either GTK+ or Qt in order to keep UI code similar between Unix and Windows. I’ll take a look at WPF, though
will this work with udk3 game or no
It should - if you pull the source from Github (linux branch) it’ll work for any game that has the executable in the root folder.
how hard is it to compile code for the linux branch for windows