[FREE] Block Constructor Plugin

Hello everyone.

I found a job and was really busy with documentation , therefore had not time to read the thread or reply.

– Rebuild the project

I don’t know why this happens , not only this project but all my project require full rebuild with C++ and Visual Studio Installed.

I don’t know how to fix this. And I am too tired of searching of a way to solve it.

– LevelBlockConstructor.h 306 error.
I didn’t know that could happen.
Try Angel Tsvetkov](https://forums.unrealengine.com/member.php?24084-Angel-Tsvetkov) method.

There may be jitering because the system is loading the data from hard-disk sequentially. (I wanted asynchronous loading but didn’t have time to implement it)

I intentionally did it that way.
My method doesn’t use line-tracing but pure algorithmic method.
Line tracing will return only the static mesh reference as system sees InstantStaticMeshComponent as one single mesh.
(Maybe if trace for physics body of the block you can get reference to it. BUT will it give you ID of that ISM? No )

You only need to tell the system the global position (Vector) and it will add/destroy the block located there.
And for that you can use line trace to get hit point and destroy block at the location you want.

Good Luck