I updated to latest version today, and now I started getting crashes after one voice recording in editor. It only triggers if I do something after with the voice input. When it’s not a command I recognise (like the first example in logs), it’s ok, but when I recognize the command and try to do something afterwards, it crashes.
The project settings are still ok.
When I build to device (Quest 2), the same happens, it records 1 voice and crashes afterwards.
It’s visible in code → if I go through my branches and hit a dead end, everything is fine, if I change that dead end to a print (or go any of the other true gates), the crash occurs.
Made some tweaks to the output broadcast, reversing a change from a previous commit and setting the delegate to call only on GameThread using a copied value to prevent the result from being dereferenced or other undefined behavior
Sorry for the delay in responding, I was having a problem related to publishing updates on the marketplace and other jobs are taking up a lot of my time lately
Just tried it out, and indeed it’s working now, thanks a lot!
No problem about the delay, we are all human It is already so great you are providing this plugin and the excellent support!
On a related note, we had a question about background noise, atm the service also picks up voice from other people in the office, do you know of any way to put filtering of that? We’ve thought about using the ‘set microphone threshold level’ node, but that won’t cover most of our use cases, and we’re not really familiar with noise suppression of filtering.
If there’s not really a straight answer, we have time to research it, so don’t feel pressured!
Hey after the latest windows update “2022-10 Cumulative Update for Windows 11 for x64-based Systems (KB5018418)” the plugin stopped working, it will not generate anything, and all tasks show up as timed out. Have you seen this issue? Do you know what might fix it? Thanks a lot
I’ve got exatly same plroblem, SSML to Audio Stream, or Voice, or WAV on Windows 10 pro, ver 21H2 19044, 2130.
Tho, if I spam the request it goes through sometimes. Like once per twenty requests.
I geniuenly have no idea what to do with this information. And I really need it for work.
Tried to instal KB5020436 from windows update catalog but there are only server versions, and they don’t work.
Edit: oops, tried to install the wrong update. works like a charm now.
For anyone struggling, on Win 10, go to Microsoft Update Catalogue, search for KB5020435, download, install, profit.
There’s a .zip of the current state of this branch (is not the final version, errors may occur): AzSpeech.zip (4.3 MB)
This will give you access to some of the changes I’ve made, including the opportunity to stop some tasks, and you’ll have access to your Azure logs in case you encounter any errors.
Hey there, I am attempting to use this plugin in UE5 but I’m not having any success at all, my brother is having the exact same issue so I think we must be doing something wrong.
We are using the text to voice node, but the task completed never fires, we have found that if we put the voice name and language ID into the azspeech project settings that the task completed node will fire but it will always fail. Any help here would be amazing!
Thanks so much <3