Hi, this isn’t an advertisement or anything, but you might find this plugin helpful for runtime text to speech: Runtime Text To Speech (Real-Time, Offline, Streaming TTS, AI) | Fab. You can download a demo here.
You could also consider the following plugin which supports multiple external providers including Azure for TTS: Runtime AI Chatbot Integrator (+TTS) | Fab
Same issue!
This works perfectly, thank you so much!
Do you have a personal email or social media where we can communicate?
Hello. Could you please tell me how to change the voice style of text-to-speech?
Hi there,when will support UE5.6?
I successfully compiled the plugin in Unreal 5.6. Theoretically speaking, it can be used now, but whether it can be used specifically still needs to be verified
Finally, someone found the solution! I have been trying to enable it for a few weeks. Can you please help? How did you enable it?
cant access the link. can you please share it again?
This is because the version of C++ used by the plugin is 17, but the Unreal Editor has been upgraded to 20 or higher. All I did was change the compilation standard to C++20 (I think, I’m a bit forgetful), and then fix the errors. Later, during the runtime, I still encountered some issues. Therefore, I had to replace USoundWave with USoundWaveProcedural. This link is no longer functional and outdated. I will update it later.
Later, during the runtime, I still encountered some issues. Therefore, I had to replace USoundWave with USoundWaveProcedural. This link is no longer functional and outdated. I will update it later.