Hello!
I would like to report an issue that happens with Text to WAV function. When using a filepath that does not exists, it tries to create the filepath and save the WAV inside it, and this is working only when the choosen filepath is inside an existing folder, but it does not work when the filepath is a subfolder of a folder that does not exists.
Exemple of an empty folder:
“C:\UnrealEngine”
If I try to save something like “C:\UnrealEngine\TextToWav\test” (“test” being a subfolder of “TextToWav”, both don’t exist), it will not create “TextToWav” folder, then create “test” inside it. It will not work.
But if I try to save with filepath “C:\UnrealEngine\TextToWav” (just a file that does not exists), it will create the “TextToWav” folder and save the WAV inside it.
Do you know if this problem can be solved? Thanks!